Touch of Destiny
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Nov 8, 2009, 4:52am





Touch of Destiny :: Home
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[ ]Forum News and Rules
You'll find the rules which must be read first and any news regarding the board.

Guests allowed to post affiliating.
Moderator: Admin
11on Jan 29, 2007, 2:37pm
by Admin
in Rules (Read First)
[ ]RPG Info
The plot this rpg is centered on as well as information on characters.
Moderator: Admin
44on Sept 23, 2009, 3:11pm
by Admin
in Past and Present
[ ]Character Profiles (2 sub-boards)
Fill out the template and place your character profiles here whether they be cannon or made-up.
Moderator: Admin
2727on Oct 24, 2009, 9:11pm
by Dr. Harlean
in Dr. Mark Harlean
[ ]Requests (2 sub-boards)
Have a graphic, home, or title request? Fill out the required forms and wait patiently as they are being taken care of.
Moderator: Admin
22
[ ]Such a sad story that time loves to tell
Oh, how dark the night...
It always seems those Castles and Dreams
Fade with the morning light...
Moderator: Admin
12920
[ ]The Old Round Table
Come here for all sorts of fun!
Moderator: Admin
312
[ ]Tapestries
Tracing faded photographs, a scrapbooks lonely charm.
Pressed flowers and dreams we had, our fingerprint on time.
Moderator: Admin
222Yesterday at 1:27am
by Florence Desmond
in Character Wallpapers/F...
Alcanous
[ ]Ravenheart Keep
Ruling all but myself, now my night is laid to sleep.

The ruins of a once glorious castle still show signs of the war that took place a thousand years ago.
[image]
Moderator: Varden De' Etienne
161Yesterday at 6:54pm
by Ianto Jones
in The Quest Begins
[ ]The Sea
The evidence was quite clear, they all agreed. This was the point at where the new arrivals seemed to show up. Whether they fell out of the sky, came out from the waters or were found walking on the shores.
[image]
111on Oct 18, 2009, 8:00pm
by Lúthien Telcontar
in The Legend Begins To Move
[ ]Snowbourne
The main city is surrounded by a wall, manned by a city watch. Within the walls, the city's natural landscape is dominated by three hills. Poorer smallfolk build shanty settlements outside the city. Snowbourne is extremely populous, but rather unsightly and dirty.

The slums of Snowbourne are where residents are so poor they regularly subsist on "bowls of brown", a mystery stew that can include the meat of rats and murder victims.
[image]
Moderator: Roderick Ravenhurst
00
[ ]Clandestine Village (1 sub-board)
Coming upon the village, it looked like a quaint and sleepy little place. Everyone knew each other, the days were long and the nights just as well. Should a visitor come by they'd find to be welcomed.
[image]
00
[ ]The Monastery
It is an important contributor to the surrounding community. A centre of intellectual progression and education. They welcome aspiring priests to come study and learn, allowing them even to challenge doctrine in dialogue with superiors.
[image]
00
[ ]Raven Lake
Ah, Raven Lake. Curious name is it not? Yet it is fitting for a strange body of water as this. No one knows how or why, but there are continual flocks of ravens who come here.
[image]
00
[ ]The Mystic's Keep
They say an old, powerful, yet quirky wizard dwells here. Friendly as he is, he will not turn away a curious traveller seeking help.
[image]
Moderator: Aldric
00
[ ]Rogue's Hollow
And so they came upon Rouge's Hollow. The name should have been quite evident. It was situated as the last dwelling anyone would see, for beyond this hidden abode lied the wilderness.
[image]
00
The Border Lands
[ ]Stygian Depths
The cavernous depths of Stygian Pass were not for the ordinary person to walk through, it served as the border to Farrowholme. It is a dangerous road to take through the mountains. Festering, foul smelling marshlands as far as the eye could see, an impassable labryinth of razor-sharp rocks... perhaps a dragon or two.
[image]
00
[ ]Eclipsed Lagoon
The lagoon was but one of the many enchanted areas in the land, rumour abounds that one could hear the call of the sirens... be wary...
[image]
00
[ ]Forest of Silence
An enchanted place, the old woodland realm seems to hold many secrets. The springs carried healing waters and the trees provided shelter and a safe haven for those who wished it. Deep into the heart of the forest, the people said that sumberged beneath a lake lied a water shrine dedicated to the draconic spirits. Whether or not it may surface again and how is uncertain.
[image]
00
[ ]Meribia
To the east, past the forest and near the sea lied a port town known as Meribia. It was a large city, known due to its bustling marketplaces, entertainment and trade by ship.
[image]
00
[ ]Althena's Shrine
This tall and vast citdal-like cathedral was where many came to pray to the Goddess Althena or train to become priests and priestesses.
[image]
137on Sept 30, 2009, 3:21pm
by Buffy Summers
in No Place Like Home?
Farrowholme
[ ]Twilight Valley
The Twilight Valley is a virtually rainless plain making it the driest desert to be found.
[image]
00
[ ]Pentaguila
Pentagulia is the so-called "holy city" where the Goddess Althena is said to reside.
[image]
Moderators: Dragonmaster Kreios, White Knight Caerwyn, Lord Theodoric, Bishop of Farrowholme, Red Priestess Vesta
00
[ ]Neo-Vane
The original Vane is decrepit and unsalvageable, the Black Dragon Aura is used to create Neo-Vane, a floating city meant to mirror the original. It is achieved by enslaving the non-magic users in Zaback, previously a prosperous mining town, and using special diamonds to power the city.
[image]
Moderator: Bishop of Farrowholme
00
The Sea
[ ]The Isle of Tirnanogue
Tírnanogue was considered a place beyond the edges of the map, located on an island far to the west. It could be reached by either an arduous voyage or an invitation from one of its fairy residents. The isle can only be accessed by those undergoing trials to become Dragon Riders.

It is also said to be the resting place of Dragonmasters.
[image]
15Yesterday at 10:34pm
by Florence Desmond
in Rise of a knight [Connal]


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Escape to Alcanous, a visionary world that is a remnant of it its once-glorious self. You will find no skilled magic of wizards or the glamoury of the Elves here, for that is a magic that has long-ago vanished from this world. It exists in but tiny pockets to the ardent traveler. Instead, mankind hides behind their high walls & rusted armor to combat, for glory or honor, their elite rivals. Knights endeavor to live in a chivalric code befitting of Alcanous's once-glorious peace, now lost. With the growing ignorance of man, a new enemy has cunningly raised its head to harness the growing darkness in men's hearts, & summon an ancient Darkness to perpetually enslave mankind. Will the cult succeed, or will it fail? If you would wield Destiny, you may decide...







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